10 March 2019

'Suddenly, Goblins!' OSR adventure available now from DrivethruRPG

Available from DrivethruRPG

Available as Pay What You Want.

Goblins! Goblins everywhere! When a castle is suddenly overrun by the small cackling mostrosoties the PCs have to discover how they got in and stop any more from causing trouble!

Suddenly, Goblins! is an OSR adventure for Swords & Wizardry White Box, although it can be easily adapted for most classic OSR systems. The adventure is designed for a party of any number of adventurers of any race, class and level and can be inserted into your existing campaign quite easily, no matter what world you’re gaming in.

Designed for the Swords & Wizardry ruleset, but it can be easily adapted to most OSR systems.

Swords & Wizardry, S&W, and Mythmere Games are trademarks of Matthew J. Finch.

Farsight Games and all products are not affiliated with Matthew J. Finch, Mythmere Games™, or Frog God Games

9 March 2019

'The Dog That Would Not Bark' Adventure available now from DrivethruRPG

Available now from DrivethruRPG

Available as Pay What You Want.

When a dog comes running to the players looking for attention, what dangers will they be led to?

The Dog That Would Not Bark is an OSR adventure for Swords & Wizardry White Box, although it can be easily adapted for most classic OSR systems. The adventure is designed for a party of four adventurers of any race and class, and can be inserted into your existing campaign quite easily, no matter what world you’re gaming in.

Designed for the Swords & Wizardry ruleset, but it can be easily adapted to most OSR systems.

Swords & Wizardry, S&W, and Mythmere Games are trademarks of Matthew J. Finch.

Farsight Games and all products are not affiliated with Matthew J. Finch, Mythmere Games™, or Frog God Games

'Cyber Streets' Campaign Setting available now from DrivethruRPG as Pay What You Want

Available now at DrivethruRPG.


‘The bright days could be annoying, with the sun forcing it’s way into our cramped office where the autoAC hardly noticed the temperature rise. Sat in that tight cubicle staring at a green and black coding screen and only allowed to get into the system with my wireless plug using the company-approved network was a chore and a ‘you are blocked from accessing this’ nightmare. Just when I thought my shoes would fill with sweat and I’d be forced to tear my monitor from its stand and beat my fellow workers to death with it, the 6:00 alarm would chime and, like the automatons were were considered to be, we’d file out to make room for the next shift. As we left the building we’d be glared at by wagecops and scanned by Tincops, making us feel all the more mistrusted, broken and abused.

But when the sun vanished behind the tall towers of this stinking city… man, even better, when the weather control dudes decided the concrete and steel and glass needed a clean and shot a rainmaker into the clouds to allow that cool, cool water to fall… man, that’s when we came alive.’

Welcome to Cyber Streets, a cyberpunk campaign supplement for ‘To The Stars, Stellar Cadets!’ This supplement is designed to use the original game rules as written with a few additions and changes for you to be able to use the rules in a cyberpunk setting.

Requires 'To The Stars, Stellar Cadets!' for use.

10 February 2019

'The 13th Year' Campaign Setting available now from DrivethruRPG

Available now at DrivethruRPG.

What if…?

What if the Second World War didn’t end the way it did? What if the Axis forces had atomic weapons?

What if they used them in the dying days of the war?

‘The 13th Year’ is a campaign setting for the ‘To The Stars, Stellar Cadets!’ core rulebook, set in an alternative reality. Hitler never died and actually developed his own atomic weapons. Not only that, but he used them on the world in an insane attempt to claim victory over his enemies. The survivors just want to survive, the military want to finish a war because they have no other purpose left in life.

It is set in 1952, 13 years after the beginning of the Second World War, in a period when decimated governments are trying to claw their way back to power and old enemies resurface once again.

Armies are on the move and the war continues, the sides pretty much carrying on from where they’d left off in 1945. It’s the Second World War set against a post-atomic holocaust wasteland.

Requires 'To The Stars, Stellar Cadets!' for use.

8 February 2019

'ECHOES - We Are Alone' Campaign Setting available now from DrivethruRPG


Available now at DrivethruRPG.

ECHOES is a science fiction campaign setting in which players explore dead alien cultures, uncover mysteries of long-forgotten races and try to make sense as to why hundreds of star-faring cultures simply vanished or died out, seemingly all at the same time.

In this setting players will confront the dangers of hostile worlds, pit their wits against enterprises wanting to exploit new technologies, face off with corrupt government officials who want to use their discoveries to further their own agenda and outsmart dormant alien technologies not meant for human use.

Whole star systems lie abandoned, and their inhabitants have long since perished.

We are alone.

Contains background material - new Crew Positions, weapons, armour, starships and equipment - adventure ideas - 'Lowlight Stellarstation', a complete location from where you can start your adventures.

Requires 'To The Stars, Stellar Cadets!' for use

3 February 2019

'To The Stars, Stellar Cadets!' and adventures now available on DrivethruRPG

A while ago I released a free roleplaying game called 'To The Stars, Stellar Cadets!', based on the pulp science fiction adventure serials from the 1930s through to the 1950s. I found some free images on the internet and decided to have a go at designing a game that incorporated those images, as well as use it to test out my single die ODDS System.

Now the core rules, as well as the two adventures 'Danger on Bakk-Alpha-Four' and 'The Hiding Death', are available from DrivethruRPG as Pay What You Want products.

To The Stars, Stellar Cadets!

'Always dreamed of blasting through space on the back of a nuclear bullet trading laser fire with wicked alien menaces? How about exploring mysterious worlds and trading with exotic races? Perhaps you’d like to hunt down nefarious pirates in haunted asteroid belts?

Now’s your chance! Join the STELLAR CADETS and travel the stars for the Stellar Navy!'

This game harks back to the serial science fiction shows from the 1930s to the 1950s, and the system uses a single six-sided die.

Contains rules for character creation, monsters, vehicles and starships, and a short adventure.

Danger on Bakk-Alpha-Four

'The players are instructed to take a rocketship to the Bakk solar system, land on the primary planet of Bakk-Alpha-Four and pick up supplies for the struggling Beta 1-8-6 Stellarstation. Falling foul of the war and chased by the local military forces, can they make it across the war-torn city of Calappa to freedom?'

An adventure for 'To The Stars, Stellar Cadets!'

Also included in the adventure are some extra rules to help recreate the pulp action genre, giving players the chance to not only stand a better chance of surviving but also giving them the option to take more chances at feats of derring-do! It should last a couple of sessions and you may get some use out of it in your own science fiction campaign.

The Hiding Death

'In this short adventure, the heroes must enter the slow moving Sanotron planetoid field to locate a missing Stellar Navy intelligence gathering rocketship, the Tracer IV, which was lost there recently. After being warned of strange goings on and the presence of pirates, they set out to find that not all is what it seems...'

An adventure for 'To The Stars, Stellar Cadets!'



'To The Stars, Stellar Cadets!' uses the ODDS system - One Die Determines Success


29 October 2018

The SKETCH system - coming soon

Farsight Games will be releasing the SKETCH system on www.drivethruRPG.com as a 'Pay What You Want' product.

This isn’t the first version of this game; the SKETCH system was first designed and released more than ten years ago along with several settings and enjoyed a brief time in the light. This new version of SKETCH cleans up the rules a little and adds an option or two, but retains the simplicity of the original.

It’s assumed that you are already familiar with tabletop roleplaying games. SKETCH games are designed for one-off, single night adventures, for when gaming groups are taking a break between campaigns, or if a few players want to do a fast off-the-cuff adventure with no intention of getting involved in a long campaign. Of course, it can be used for long campaigns if you really want, but the simplicity of the rules and character creation is such that a game can be set up in minutes and run in just one night. The rules are simple and easy to use, requiring only the use of one six-sided dice for all aspects of the game.

So, if you find yourself stuck for an evening’s adventure and need something to play at a moment’s notice, or you want to playtest a new campaign setting you’ve designed, then a SKETCH game is your answer.

You can use the SKETCH system to create your own adventures, campaigns and settings using the OGL, and even sell your products as you see fit.

3 September 2018

'Phaunt's Tower' available now

Available now from DrivethruRPG and RPGNow.


'Welcome to Wherwest!

This is a town full of opportunities at every corner, adventure through every door and danger at every turn. Glory and gold awaits! That is, if you can get past your first night here.

Phaunt’s Tower is an OSR adventure for Swords & Wizardry White Box, although it can be easily adapted for most classic OSR systems. The adventure is designed for a party of four adventurers of any race and class, and can be inserted into your existing campaign quite easily, no matter what world you’re gaming in.

Wherwest is a small town of around a thousand souls, and from here most adventurers can strike out into the surrounding countryside on their travels. It is famous for its hardy defences against the outside world and the great tower that dominates the top of the hill the town is built around. This is the Tower of Phaunt the Eager, a well-respected wizard who is also the Lord of Wherwest. From here he conducts business, holds council and researches his magic. In fact, the blue light that constantly glows at the very top of the tower that juts from the roof is a beacon of solace to travellers far and wide...'

31 August 2018

Phaunt's Tower - an OSR adventure for Swords & Wizardry

All being well, my first OST adventure 'Phaunt's Tower' will be available from RPGNow and DrivethruRPG on Monday 3rd September. I just have two or three tweaks to make and it will be live on Monday afternoon (GMT).

It's been hard work to get to this point and there are a lot of people I'd like to thank, but I'd like to extend a special thank you to Kevin Watson of Dark Naga Adventures for his help and advice.

'Welcome to Wherwest!

This is a town full of opportunities at every corner, adventure through every door and danger at every turn. Glory and gold awaits! That is, if you can get past your first night here.

Phaunt’s Tower is an OSR adventure for Swords & Wizardry White Box, although it can be easily adapted for most classic OSR systems. The adventure is designed for a party of four adventurers of any race and class, and can be inserted into your existing campaign quite easily, no matter what world you’re gaming in.

Wherwest is a small town of around a thousand souls, and from here most adventurers can strike out into the surrounding countryside on their travels. It is famous for its hardy defences against the outside world and the great tower that dominates the top of the hill the town is built around. This is the Tower of Phaunt the Eager, a well-respected wizard who is also the Lord of Wherwest. From here he conducts business, holds council and researches his magic. In fact, the blue light that constantly glows at the very top of the tower that juts from the roof is a beacon of solace to travellers far and wide...'





29 August 2018

New adventures and campaigns coming!

I'm hitting the OSR circuit and using Swords & Wizardry (primarily Whitebox) as my chosen system as it appeals to me creatively, and right now it covers all three of my favourite genres; fantasy (S&W), science fiction (White Star) and horror (Eldritch Tales).

I'll have my first adventure out soon, 'Phaunt's Tower', and I'll follow that up with another fantasy one called 'The Battle of Halfpass'. I'll have a sci-fi one done soon called 'The White Worlds', and I've started a Cthulhu horror one for Eldritch Tales which is going to be much larger and more epic, called 'The Dream of Dead Gods'. I've been working on these on and off since March but now I'm going to hit them hard.

It'll also be good to stretch my artistic abilities and really challenge myself with drawings. I'm not a professional artist but I really enjoy illustrating my own work and I have a soft spot for the old-school black and white art from the 1980s.

A Balor trying to squeeze through a portal - fun times ahead